Welcome to IJCAI 2024 Mahjong AI Competition. In this competition, you will develop a Mahjong AI that is able to compete with other agents and human players on Botzone, an online AI platform. The Mahjong Competition Rules (MCR) are based on Chinese Mahjong Competition Rules, also known as Chinese Official Mahjong. For learning MCR and debugging purposes, you are provided with a sample game-playing agent and a sample judge program used during the competition. The winner and the rankings will be determined after two rounds of competitions.
Mahjong is a four-player imperfect information game that originated in China over 3000 years ago. In 1998, the General Administration of Sport of China formalized Chinese Mahjong Competition Rules, the rules upon which this competition is based. In addition to game-playing strategies, luck is required to win a round of Mahjong, and exactly this uncertainty factor brought tremendous fun and challenges to Mahjong. Unlike other Asian mahjong variants, such as Japanese Riichi Mahjong, Chinese Official Mahjong encourages more aggressive game-playing strategies, thus it is more entertaining and attractive for both contestants and game watchers.
In Chinese Official Mahjong, players need to continuously analyze holding tiles, calculate possible winning hands, and pick a discarding tile for each turn. To make substantial progress in this competition, competitors may benefit from combining different AI methods, such as planning, game theory, heuristic search, Monte Carlo Tree Search, opponent modeling, machine learning, etc. Indeed, successfully integrating different kinds of methods remains one of the great challenges of AI nowadays. Best of luck with all your efforts and endeavors in this competition!
Top 16 in Tournament Round are listed here, with the exception of duplication and copycats.
Rank | Team | Account | Score |
---|---|---|---|
1 | 响亮的名字 | 测功能的号 | 704.02 |
2 | 亚德同学 | 亚德同学 | 693.01 |
3 | Hibike | llkkcc | 685.01 |
4 | nullptr | SeaMan | 681.01 |
5 | Mahjong Day | knight | 679.01 |
6 | 长青 | 我来送分了 | 678.01 |
7 | 重在参与 | alxdsptr | 677.01 |
8 | 鹰击 | ddddddddd | 673.01 |
9 | 打麻将的猪猪 | ajh | 666.01 |
10 | 大家觉得呢 | chenxinyang2006 | 663.01 |
11 | 春日影 | Chinese_zjc_ | 661.01 |
12 | Kubic | Kubic | 659.01 |
13 | RandomPlayer | keyijing | 659.00 |
14 | GuaNiu | 一只瓜牛 | 658.00 |
15 | zx | accest | 658.00 |
16 | 博弈 | testqwas | 656.00 |
Top 16 in Stage One of Final Round are listed here.
Rank | Team | Account | Score |
---|---|---|---|
1 | nullptr | SeaMan | 673.01 |
2 | 亚德同学 | 亚德同学 | 670.00 |
3 | 重在参与 | alxdsptr | 668.01 |
4 | 响亮的名字 | 测功能的号 | 664.01 |
5 | Kubic | Kubic | 662.00 |
6 | Hibike | llkkcc | 659.00 |
7 | GuaNiu | 一只瓜牛 | 651.00 |
8 | Mahjong Day | knight | 642.00 |
9 | 大家觉得呢 | chenxinyang2006 | 638.00 |
10 | 打麻将的猪猪 | ajh | 636.00 |
11 | 长青 | 我来送分了 | 632.00 |
12 | 春日影 | Chinese_zjc_ | 626.00 |
13 | zx | accest | 619.00 |
14 | RandomPlayer | keyijing | 615.00 |
15 | 鹰击 | ddddddddd | 608.99 |
16 | 博弈 | testqwas | 575.98 |
Top 4 in Stage Two of Final Round are listed here.
Rank | Team | Account | Score |
---|---|---|---|
|
|
|
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2 | 重在参与 | alxdsptr | 1277.00 |
3 | 亚德同学 | 亚德同学 | 1259.00 |
4 | nullptr | SeaMan | 1254.00 |
Our prior work on Mahjong AI and the platform Botzone:
Rank | Prize |
---|---|
Champion | |
2nd - 4th place | |
5th - 16th place |
The rules we adopt in this competition is Mahjong Competition Rules.
Click here to learn about detailed input/output protocol of Mahjong bots.Due to Botzone website maintenance, the Tournament Round and Registration deadline have been postponed to June 16. 2024-05-17
IJCAI 2024 Mahjong AI Competition will be held as part of the First Workshop on Game AI Algorithms and Multi-Agent Learning (GAAMAL) on IJCAI 2024 in Jeju Island, South Korea, on the afternoon of August 3rd, 2024. 2024-05-09
Click here to see how to use Botzone to join IJCAI 2024 Mahjong AI Competition. 2024-03-14
Join the Wechat Group of Botzone. 2024-03-14
Follow our Wechat Official Account for more information. 2024-03-14