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Local AI Config

Local AI allow program on your own computer to make decisions for you, and may be used to test various experimental algorithms. Please check Local AI on wiki for usage, sample and other information.
Please click Submit button before using this feature. This feature is only allowed to use by users achieving level 6 or further, and still in development. In case of problems, feel free to send us feedback.
This key is used to prevent other users from kicking your AI, and is part of the URL below. Please keep it in 10 characters.
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This is the URL for Local AI. Please send HTTP GET request with specific headers to this URL.

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Welcome to the discussion board. Feel free to ask question or start a topic below.
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        Posts

        []

        这是什么鬼啊……

        Author: Melancholy
        吃了大豆子力量都变成负的了…… http://botzone.org/match/57337421e149a1d6256ecd32
        2016-5-19 0:59:05 6
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"573375e3e149a1d6256ecdd5"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"573375e3e149a1d6256ecdd4"}]

        为什么在线和本地结果明显不同?

        Author: 物是人非事事休
        PACMAN的AI在平台上和本机上的运行结果有明显不同,在本机上Profiling和Debug(或Release)的结果也不同(以上不同指的是是第一步就不相同),但每种状态下结果是唯一的?不知道能不能给出可能的解决方法或思路? 附: 1、AI本身并未用到C++11的新内容 2、因为和json冲突使用math.h而非cmath,其余库均为c++标准库(与json) 3、本身可保证没有明显的未定义行为 4、使用的是MCTS算法的改动版 5、未在最后完全清理内存,不知是否有影响 6、使用的随机生成器是网上找到的fastrand并稍加改动(为了更快地提供更大的随机数) 7、随机数的种子第一次运行为初始化,之后通过data字段传输
        2016-5-14 16:07:13 10
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"572b7580a7d5dd8a01ba6beb"}]

        呜呜呜呜呜呜

        Author: __________
        呜呜呜呜呜呜
        2016-5-13 23:22:25 2
        []

        对练习赛计分方式的一点疑惑

        Author: 一只菜鸡a
        1.昨天刚结束的练习赛里,为什么有的人打了8局,而有的人只打了7局? 2.排名前10的人中,有人打了5局,每一局的分数都没有超过15分,剩下四局中,一局60分,一局30分,还有两局对阵的是一模一样的人,拿了50分,然后最后就可以进前十了(每局的分数加起来正好是他的分数,重复的局算了2次),这是不是鼓励虐菜和高侵略性的bot? 3.个人感觉打的轮数太少,如果按上述的计分方式,则如果有人交了随机的样例bot上去而你的bot刚好遇到了,则对总分是个超级大的提升,而如果没有遇到,就很倒霉了
        2016-5-9 14:30:27 4
        [{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"57302b137f938b023758b702"},{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"57302b137f938b023758b701"}]

        地图BUG

        Author: 物是人非事事休
        为什么现在都是一张地图?
        2016-5-8 23:19:23 4
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"572f534184423a39192ea0df"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"572f534184423a39192ea0de"}]

        Pacman Bug

        Author: SodaLee
        管理员看看这局,左右不连通 http://www.botzone.org/match/572f14d584423a39192e8fc5
        2016-5-8 18:35:52 1
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"589c12f69027fd0bd195f911"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"589c12f69027fd0bd195f910"}]

        VS本地能够给出下一步 在线崩溃

        Author: ChrONo
        不知道有哪些可能的原因 另外codeblock貌似不能本地编译(编译器是GNU GCC) 会出现error: 'isfinite' was not declared in this scope 查了一下jsoncpp有这么一段 #if defined(_MSC_VER) && _MSC_VER < 1500 // VC++ 8.0 and below #include <float.h> #define isfinite _finite #define snprintf _snprintf #endif #if defined(_MSC_VER) && _MSC_VER >= 1400 // VC++ 8.0 // Disable warning about strdup being deprecated. #pragma warning(disable : 4996) #endif 不知道codeblock能否找办法编译
        2016-5-7 15:44:37 2
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"572cd58d84423a39192e2d06"}]

        吃豆人里的程序崩溃包括哪些情况?

        Author: DarkKnight
        吃豆人里的程序崩溃是指数组越界还是别的什么情况吗?
        2016-5-5 10:33:40 5
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"572460fb8b8b8ad504b228d0"}]

        关于运行时间限制

        Author: TinyTiny
        查了下wiki,没有发现时间限制的规定 C++是默认+1s么? Java、JS和Python是否有时间补偿? log里的time字段就是运行时间么?以及毫秒为单位? Ps. 我以前写的那个bot“PacmanCoffee测试”在log里显示time 1000+但没有提示超时 以上
        2016-5-2 22:06:41 5
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5720fe0e159535903cfaa11d"}]

        游戏计分方法发生变动

        Author: zhouhy
        请注意,为了比赛的游戏性,游戏的积分方式改为玩家力量所占比例百分比,具体请见: http://wiki.botzone.org/index.php?title=Pacman#.E5.88.86.E6.95.B0 这可能导致你的决策部分中,计算分数的方式发生简化,样例写成如下形式将会增强表现并简化代码: http://wiki.botzone.org/index.php?title=Pacman&diff=355&oldid=353 感谢支持,祝游戏愉快。
        2016-5-1 2:25:09 0
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5725955b8b8b8ad504b24d48"},{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"5725955b8b8b8ad504b24d47"}]

        我觉得决策超时或错误应该停在原地不动

        Author: bacTlink
        你觉得呢?
        2016-4-28 0:46:57 2
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5719e1b82a2288d64dcae5b6"}]

        为什么要到6级

        Author: zyhzyhzyh
        有什么快速升级的方法吗
        2016-4-28 0:45:47 1
        [{"targetid":"56c9d9d0ee79d74c2ee95ec6","type":"misc","_id":"5720f0c0159535903cfaa0b7"},{"targetid":"56c9d9c1ee79d74c2ee95ec5","type":"misc","_id":"5720f0c0159535903cfaa0b6"}]

        能不能不要旋转地图。。

        Author: bacTlink
        【我有对齐强迫症
        2016-4-28 0:45:21 5
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"571a1b062a2288d64dcae6ac"}]

        叫嚣不仅可以膜蛤,还可以XSS~w

        Author: TinyTiny
        http://www.botzone.org/match/57208ce48928644e17fb143c wwwww
        2016-4-27 23:41:28 2
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5720fe18159535903cfaa11f"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"5720fe18159535903cfaa11e"}]

        【黑白棋】这一局是不是出现了BUG

        Author: BuriedJet
        http://botzone.org/match/565024f4b4f14d9033bd1380; 第54轮白方接受了输入但不输出,结果却判了白方赢。INVALID_MOVE之后的胜负判断难道还是看场上棋子数?
        2016-4-26 17:51:33 2
        [{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"56cae93efb04eb7f665a1b7e"},{"targetid":"53e1db360003e29c2ba227b8","type":"game","_id":"56cae93efb04eb7f665a1b7d"}]

        样例程序和规则更新

        Author: zhouhy
        Pacman游戏的样例程序和规则发生了变化,增加了对生成的地图的一点约束。 本次更新是完全可以无视的,只是解决掉样例中的一小块冗余代码,不作出任何更改也可以完全正常进行游戏。 具体变动请见: http://wiki.botzone.org/index.php?title=Pacman&curid=178&diff=348&oldid=347
        2016-4-24 17:22:23 0
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"571c90526b6a378214fae990"}]

        关于data字段的几个问题

        Author: TinyTiny
        输出的data字段是否需要是字符串,可以是json对象/数组么? 为何data字段没有在播放器的Log里显示出来?我测试了一下实际上是有作用的 以上
        2016-4-24 11:38:11 1
        []

        关于样例程序在本地调试出错的问题

        Author: zhouhy
        由于程序读取部分失误,提供的样例程序在ReadInput的第一个参数不是NULL的时候会读取本地文件,如果文件不存在则stdin会处于关闭状态,导致之后读取输入失败。 也就是说,如果第一个参数指定的文件不存在,则程序会崩溃。 请受此影响的用户参照如下的代码对比,对自己的程序进行修改,谢谢!对由此造成的不便我们表示抱歉。 http://wiki.botzone.org/index.php?title=Pacman&curid=178&diff=344&oldid=343
        2016-4-22 16:30:48 0
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5719e1ab2a2288d64dcae5b5"}]

        加队员,管理员大大快回

        Author: SodaLee
        RT,私信已发
        2016-4-20 23:56:12 1
        [{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"5718f0a32a2288d64dcae3b0"}]

        希望这次judge不要写挂[

        Author: TinyTiny
        先立个flag
        2016-4-20 20:29:05 1
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5717761eddab53fa1de73699"}]
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        ...

        All rights reserved 2014 - AI LAB, Peking University.
        Mainly created by zhf zhouhy zhq ... and more previous authors
        Download match dataset of Botzone

        京ICP备18028450号-1

        Welcome to Botzone!
        There're plenty of games on Botzone, click 'GAMES' on the navigation bar to find out how to play and rules.
        Sample programs on rules page are your best starter codes.
        The ranklists of each game are also presented here.
        You may start a human match or test your program by 'Create Gametable' on homepage.
        You may also join in gametable of others or view latest matches.
        When you are ready to submit your code, please click on 'My Bots' on the navigation bar.
        We implemented a sample version control system, where you may submit your modification by 'Add a new Version'.
        You can opt your bot in the ranklist too.
        If you feel confident about your program, it's high time you click on 'GROUPS' on the navigation bar to join in some group holding contests.
        Finally, if you still feel unfamilar to the usage or curious about how this site works,
        please click on 'Wiki' on the navigation bar to view our wiki, or contact us by botzone[at]126.com.
        If you wish to review this guide, please click the gray question mark on the lower right corner in any page.
        Happy coding!
        Botzone How-to1 / 5
        ?