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Local AI Config

Local AI allow program on your own computer to make decisions for you, and may be used to test various experimental algorithms. Please check Local AI on wiki for usage, sample and other information.
Please click Submit button before using this feature. This feature is only allowed to use by users achieving level 6 or further, and still in development. In case of problems, feel free to send us feedback.
This key is used to prevent other users from kicking your AI, and is part of the URL below. Please keep it in 10 characters.
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Welcome to the discussion board. Feel free to ask question or start a topic below.
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        Posts

        []

        这个是简单的人工智能么?

        Author: 你看不见我
        看起来高端大气上档次啊
        2016-5-23 16:09:13 1
        []

        大号不经常上的话会掉经验吗?

        Author: hawaiiguitar
        RT 账号长时间不登陆是否会掉经验?
        2016-5-22 1:06:34 2
        [{"targetid":"56c9d9c1ee79d74c2ee95ec5","type":"misc","_id":"574091a4fb18991b6363659e"}]

        #pacman#决策超时

        Author: 向往新时代的现在
        写了个程序,提交后决策超时。 然后提交zy管理员的随机版本,对局时还是决策超时,什么鬼啊%55555
        2016-5-22 0:53:32 2
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"574091edfb18991b63636603"}]

        pacman程序崩溃 为何?

        Author: 高凯是最巨的
        本地运行正常,但是交上去就崩溃,注释掉nextturn函数之后,有时就不崩溃,求解?
        2016-5-21 14:36:57 1
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"574091b3fb18991b636365b3"}]

        能不能开放天梯比赛的回放功能

        Author: Alice_Margatroid
        想看一看是怎么一口气从1500输到1400的QAQ
        2016-5-20 21:16:01 2
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"573e884d534b6c796816535e"},{"targetid":"56c9d9d0ee79d74c2ee95ec6","type":"misc","_id":"573e884d534b6c796816535d"}]

        增益还是有bug

        Author: Melancholy
        增益获得之后的+10经常造成能力值的混乱 用R重新加载后经常出现负的能量 求解决~
        2016-5-20 17:10:13 4
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"573ece7dd1e5998336d4090d"}]

        snake 坐标

        Author: lmnsds
        x 轴是水平方向,y轴是垂直方向。 x、y坐标均从1开始,不是由0开始。
        2016-5-19 15:03:40 1
        [{"targetid":"550183b60003e25477128460","type":"game","_id":"573d67b5534b6c79681616ba"}]

        这是什么鬼啊……

        Author: Melancholy
        吃了大豆子力量都变成负的了…… http://botzone.org/match/57337421e149a1d6256ecd32
        2016-5-19 0:59:05 6
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"573375e3e149a1d6256ecdd5"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"573375e3e149a1d6256ecdd4"}]

        为什么在线和本地结果明显不同?

        Author: 物是人非事事休
        PACMAN的AI在平台上和本机上的运行结果有明显不同,在本机上Profiling和Debug(或Release)的结果也不同(以上不同指的是是第一步就不相同),但每种状态下结果是唯一的?不知道能不能给出可能的解决方法或思路? 附: 1、AI本身并未用到C++11的新内容 2、因为和json冲突使用math.h而非cmath,其余库均为c++标准库(与json) 3、本身可保证没有明显的未定义行为 4、使用的是MCTS算法的改动版 5、未在最后完全清理内存,不知是否有影响 6、使用的随机生成器是网上找到的fastrand并稍加改动(为了更快地提供更大的随机数) 7、随机数的种子第一次运行为初始化,之后通过data字段传输
        2016-5-14 16:07:13 10
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"572b7580a7d5dd8a01ba6beb"}]

        呜呜呜呜呜呜

        Author: __________
        呜呜呜呜呜呜
        2016-5-13 23:22:25 2
        []

        对练习赛计分方式的一点疑惑

        Author: 一只菜鸡a
        1.昨天刚结束的练习赛里,为什么有的人打了8局,而有的人只打了7局? 2.排名前10的人中,有人打了5局,每一局的分数都没有超过15分,剩下四局中,一局60分,一局30分,还有两局对阵的是一模一样的人,拿了50分,然后最后就可以进前十了(每局的分数加起来正好是他的分数,重复的局算了2次),这是不是鼓励虐菜和高侵略性的bot? 3.个人感觉打的轮数太少,如果按上述的计分方式,则如果有人交了随机的样例bot上去而你的bot刚好遇到了,则对总分是个超级大的提升,而如果没有遇到,就很倒霉了
        2016-5-9 14:30:27 4
        [{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"57302b137f938b023758b702"},{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"57302b137f938b023758b701"}]

        地图BUG

        Author: 物是人非事事休
        为什么现在都是一张地图?
        2016-5-8 23:19:23 4
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"572f534184423a39192ea0df"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"572f534184423a39192ea0de"}]

        Pacman Bug

        Author: SodaLee
        管理员看看这局,左右不连通 http://www.botzone.org/match/572f14d584423a39192e8fc5
        2016-5-8 18:35:52 1
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"589c12f69027fd0bd195f911"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"589c12f69027fd0bd195f910"}]

        VS本地能够给出下一步 在线崩溃

        Author: ChrONo
        不知道有哪些可能的原因 另外codeblock貌似不能本地编译(编译器是GNU GCC) 会出现error: 'isfinite' was not declared in this scope 查了一下jsoncpp有这么一段 #if defined(_MSC_VER) && _MSC_VER < 1500 // VC++ 8.0 and below #include <float.h> #define isfinite _finite #define snprintf _snprintf #endif #if defined(_MSC_VER) && _MSC_VER >= 1400 // VC++ 8.0 // Disable warning about strdup being deprecated. #pragma warning(disable : 4996) #endif 不知道codeblock能否找办法编译
        2016-5-7 15:44:37 2
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"572cd58d84423a39192e2d06"}]

        吃豆人里的程序崩溃包括哪些情况?

        Author: DarkKnight
        吃豆人里的程序崩溃是指数组越界还是别的什么情况吗?
        2016-5-5 10:33:40 5
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"572460fb8b8b8ad504b228d0"}]

        关于运行时间限制

        Author: TinyTiny
        查了下wiki,没有发现时间限制的规定 C++是默认+1s么? Java、JS和Python是否有时间补偿? log里的time字段就是运行时间么?以及毫秒为单位? Ps. 我以前写的那个bot“PacmanCoffee测试”在log里显示time 1000+但没有提示超时 以上
        2016-5-2 22:06:41 5
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5720fe0e159535903cfaa11d"}]

        游戏计分方法发生变动

        Author: zhouhy
        请注意,为了比赛的游戏性,游戏的积分方式改为玩家力量所占比例百分比,具体请见: http://wiki.botzone.org/index.php?title=Pacman#.E5.88.86.E6.95.B0 这可能导致你的决策部分中,计算分数的方式发生简化,样例写成如下形式将会增强表现并简化代码: http://wiki.botzone.org/index.php?title=Pacman&diff=355&oldid=353 感谢支持,祝游戏愉快。
        2016-5-1 2:25:09 0
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5725955b8b8b8ad504b24d48"},{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"5725955b8b8b8ad504b24d47"}]

        我觉得决策超时或错误应该停在原地不动

        Author: bacTlink
        你觉得呢?
        2016-4-28 0:46:57 2
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5719e1b82a2288d64dcae5b6"}]

        为什么要到6级

        Author: zyhzyhzyh
        有什么快速升级的方法吗
        2016-4-28 0:45:47 1
        [{"targetid":"56c9d9d0ee79d74c2ee95ec6","type":"misc","_id":"5720f0c0159535903cfaa0b7"},{"targetid":"56c9d9c1ee79d74c2ee95ec5","type":"misc","_id":"5720f0c0159535903cfaa0b6"}]

        能不能不要旋转地图。。

        Author: bacTlink
        【我有对齐强迫症
        2016-4-28 0:45:21 5
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"571a1b062a2288d64dcae6ac"}]
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        All rights reserved 2014 - AI LAB, Peking University.
        Mainly created by zhf zhouhy zhq ... and more previous authors
        Download match dataset of Botzone

        京ICP备18028450号-1

        Welcome to Botzone!
        There're plenty of games on Botzone, click 'GAMES' on the navigation bar to find out how to play and rules.
        Sample programs on rules page are your best starter codes.
        The ranklists of each game are also presented here.
        You may start a human match or test your program by 'Create Gametable' on homepage.
        You may also join in gametable of others or view latest matches.
        When you are ready to submit your code, please click on 'My Bots' on the navigation bar.
        We implemented a sample version control system, where you may submit your modification by 'Add a new Version'.
        You can opt your bot in the ranklist too.
        If you feel confident about your program, it's high time you click on 'GROUPS' on the navigation bar to join in some group holding contests.
        Finally, if you still feel unfamilar to the usage or curious about how this site works,
        please click on 'Wiki' on the navigation bar to view our wiki, or contact us by botzone[at]126.com.
        If you wish to review this guide, please click the gray question mark on the lower right corner in any page.
        Happy coding!
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